Concept Artist

The Concept Artist in a Game Development Studio, is assigned at the very start of a project, working closely with a Director, to dream up the intended look and feel of the characters and environments in a game, in 2D form or even 3D Form.

Environment Concept Art by Chiu Yi

What is an Concept Artist?

The Concept Artist in a Game Development Studio, is assigned at the very start of a project, working closely with a Director, to dream up the intended look and feel of the characters and environments in a game, in 2D form or even 3D Form. On projects, the Concept Artist may also do some of the matte-painting of final shots too.

When the concept artwork is approved, modelling can begin - concept artwork is what Modellers work from to start bringing the characters and environments into 3D. Someone taking on this role, would need to be an excellent illustrator, as well as being proficient in software like Zbrush and possibly even Maya too.


Entry Level Skills & Capabilities

The following information outlines the exact skills you need to demonstrate as a Certified Digital Artist. You must be proficient and capable of completing all these skills and capabilities.

Important! The following list of skills is used by our assessment team to verify if you qualify for a Certified Digital Artist (CDA) accreditation. The word "Bonus" indicates skills that are highly desirable, but not required to be certified. Think of them as a bonus skill that will impress.

1. Communication skills

  • Strong communication skills to pitch and describe your concepts
  • Willing to show progress frequently and able to receive and discern feedback objectively.

2. Reference Gathering

  • Ability to take a brief and collect visual reference to help explain your plan
  • Clearly extract the main storytelling points from a script or brief

3. Ideation

  • Capable of creating visual mood boards to visually represent creative vision
  • Create rough sketches, fully rendered pieces, material sheets, turntables, paint overs, and other visual guides as needed by the development team.

4. Prop Design

  • Skilled at creating rough design silhouettes for props and assets
  • Ability to design different styles of props and assets to match their surroundings
  • Demonstrate ability to design props that fit a character or environment in terms of function

5. Character & Creature Design

  • Basic 3D digital sculpting skills
  • Skilled at creating rough design silhouettes and image thumbnails
  • Demonstrate knowledge of line of action in characters poses
  • Capable of creating a full range of character facial expressions
  • Ability to visually draw different materials, textures, colours, and special FX.
  • Create orthographic views of characters as reference for other departments
  • Bonus: Create static and action poses for a given character design

6. Environment Design

  • Capable of drawing environments from different key angles
  • Strong understanding of value; using greys, blacks and whites to develop the mood and atmospheric depth
  • Ability to stage an environment with relevant props, assets and story elements
  • Ability to convey a clear sense of colour and mood
  • Understanding of how to portray depth and parallax
  • Ability to conceptualise both night-time and daylight scenes
  • Ability to portray a sense of scale and visual proportion
  • Bonus: Strong understanding of lighting for interior scenes
  • Bonus: Strong understanding of lighting for exterior scenes
Environment concept art by Valentin

Traditional Proficiencies

  • Proficient using drawing tools such as pencils, pens, and paper.
  • Proficient using painting tools (easels, paint brushes, paints)

Software Proficiencies

Ability to use one or more of the following software packages:

  • Unreal Engine
  • Unity
  • Autodesk Maya
  • Blender
  • Adobe Photoshop
  • Procreate
  • Krita
  • Zbrush
  • Mudbox
  • Quixel

Prerequisites

These skills are equally important in terms of your understanding and ability to do this role. Although they are not skills or knowledge that is officially certified, it will be obvious to recruiters and Certified Digital Artist(CDA) reviewers if you have knowledge in these areas.

Art Fundamentals

  • Perspective
  • Lighting
  • Composition
  • Anatomy
  • Colour Theory
  • Form

Life Skills & Communication

  • Thinking Critically
  • Communication Skills
  • Conflict Management
  • Taking initiative
  • Collaboration
  • Time Management
Character lineup by Oscar Bagalini

Portfolio Projects

Roles in Creative Media & Entertainment industries are quite different to traditional roles. As a Digital Artist, you need to prove your creative and technical abilities which requires an online portfolio filled with projects that showcase your work. One or more of the following projects should be included in your digital portfolio to demonstrate your skills and abilities to perform the required skills of this role.Specification sheets with clean dimensions and details for other artists to work with

  • Create an environment, prop, or character that fit seamlessly into a story brief, rather that creating random designs.  
  • Create a character project
  • Props or Asset project
  • Showcase storyboards and moodboards
  • Include thumbnail silhouettes for props, assets or environments
  • Fine art, portraits and anatomy studies

Apply for your Certified Digital Artist (CDA) Accreditation

Demonstrate your ability to complete entry level tasks required by Creative Media & Entertainment industries.

Not ready yet?

Read our Beginner's Guide to Concept Artist

Inside you will find everything you need from where to study, what books you should read, how much money you can earn, amazing companies you could work with, and answers to all your other questions.